HTML Canvas
HTML Canvas works well for creating Scatter Plots.
HTML Canvas is great for creating Line Graphs.
HTML Canvas works well for mixing Scatter and Lines.
HTML Canvas works well for creating Scatter Plots.
HTML Canvas is great for creating Line Graphs.
HTML Canvas works well for mixing Scatter and Lines.
<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid grey"></canvas>
<script>
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
canvas.height = canvas.width;
ctx.transform(1, 0, 0, -1, 0, canvas.height)
const xArray = [50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150];
const yArray = [7, 8, 8, 9, 9, 9, 10, 11, 14, 14, 15];
ctx.fillStyle = "red";
for (let i = 0; i < xArray.length - 1; i++) {
let x = xArray[i] * 400 / 150;
let y = yArray[i] * 400 / 15;
ctx.beginPath();
ctx.ellipse(x, y, 3, 3, 0, 0, Math.PI * 2);
ctx.fill();
}
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid grey"></canvas>
<script>
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
canvas.height = canvas.width;
ctx.transform(1, 0, 0, -1, 0, canvas.height)
let xMax = canvas.height;
let slope = 1.2;
let intercept = 70;
ctx.moveTo(0, intercept);
ctx.lineTo(xMax, f(xMax));
ctx.strokeStyle = "black";
ctx.stroke();
function f(x) {
return x * slope + intercept;
}
</script>
</body>
</html>
<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid grey"></canvas>
<script>
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "#FF0000";
canvas.height = canvas.width;
ctx.transform(1, 0, 0, -1, 0, canvas.height)
let xMax = canvas.height;
let yMax = canvas.width;
let slope = 1.2;
let intercept = 70;
const xArray = [50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150];
const yArray = [7, 8, 8, 9, 9, 9, 10, 11, 14, 14, 15];
// Plot Scatter
ctx.fillStyle = "red";
for (let i = 0; i < xArray.length - 1; i++) {
let x = xArray[i] * xMax / 150;
let y = yArray[i] * yMax / 15;
ctx.beginPath();
ctx.ellipse(x, y, 3, 3, 0, 0, Math.PI * 2);
ctx.fill();
}
// Plot Line
ctx.moveTo(0, intercept);
ctx.lineTo(xMax, f(xMax));
ctx.strokeStyle = "black";
ctx.stroke();
// Line Function
function f(x) {
return x * slope + intercept;
}
</script>
</body>
</html>