The <svg> element in HTML is like a box that holds SVG graphics.
SVG offers various techniques to create drawings, including paths, shapes like boxes and circles, text, and images.
SVG Circle
SVG Rectangle
SVG Rounded Rectangle
SVG Star
Differences Between SVG and Canvas
SVG is a way to use XML to explain 2D drawings and pictures.
Canvas creates 2D visuals instantly using JavaScript.
SVG operates on XML technology, ensuring each element is accessible in the SVG DOM. This enables you to associate JavaScript event handlers with an element.
In SVG, every shape you draw is like a separate thing. If you modify how a shape looks in SVG, the browser can redraw it automatically.
In simple terms, a canvas is like a grid where each tiny square (pixel) is painted one by one. When we draw something on a canvas, the browser doesn't remember it. So, if we want to move it, we have to redraw everything, even what was hidden behind it.
Comparison of Canvas and SVG
Check out the table below for key distinctions between Canvas and SVG:
Canvas
SVG
Resolution dependent
Event handlers are not supported.
Limited ability to display text effectively
You can choose to save the image you get as either a .png or .jpg file.
Ideal for graphics-intensive gaming.
Resolution independent
Backing for event handlers
Particularly useful for applications that require extensive display areas (like Google Maps).
If something uses a lot of the webpage's structure (DOM), it might make the webpage load slowly.